Intel XeSS is a direct competitor to NVIDIA DLSS and AMD FSR: Neural Super-Sampling will go open-source after initial development

Intel Architecture Day 2021 XeSS SuperSampling NVIDIA DLSS AMD FSR
Intel’s answer to NVIDIA DLSS and AMD FSR is here. Pic credit: Intel via WCCFTech

Intel is actively targeting high-end 2K and 4K gaming with its ‘Arch’ graphics cards. The company has now offered a brief demo of Intel XeSS, which rivals NVIDIA DLSS and AMD FSR.

Besides supporting DirectX 12 Ultimate and offering real-time raytracing, the upcoming Intel Arc graphics cards with Intel Xe HPG DG2 GPUs will also offer the company’s own neural super-sampling.

Intel demos its own AI-accelerated super-sampling technology called XeSS:

Intel has been aggressively developing its own line of GPUs (Graphics Processing Units). The first iteration codenamed the Xe DG1 is already a part of the Intel Tiger Lake processors.

The second generation of the Intel Xe lineup will have the Xe HPG (High-Performance Gaming) or DG2 GPUs. The CPU-maker is branding these powerful graphics cards as Intel Arc. The top-end GPU is codenamed “Alchemist”.

The Intel DG2 Arc GPUs already meets all requirements for DirectX 12 Ultimate logo. In other words, the company’s GPUs can offer real-time Ray Tracing.

In addition to the most-sought feature in premium GPUs, Intel is also developing an AI-accelerated super-sampling technology. Intel is calling the feature XeSS (Xe SuperSampling).

It is not immediately clear why Intel has used the Xe branding along with the Arc branding. It is possible the company plans to extend the technology to even its Xe LP-based iGPUs, and the entry-level Iris Xe MAX discrete GPU.

Intel XeSS promises to cut down 4K frame render-times by half:

Gamers won’t have to wait long to buy the new Intel Arc graphics cards. The company, at the Intel Architecture Day 2021, demoed the brand new Xe SS SuperSampling technology, running on Xe HPG.

Intel has confirmed it is working with Unreal Engine, Microsoft (for DirectX 12 Ultimate), Vulkan (Kronos Foundation), and Unity for API. Simply put, all these popular game development engines should soon support XeSS.

It is clear that Intel is competing with AMD FSR and NVIDIA DLSS. However, Intel XeSS seems a lot closer to NVIDIA’s DLSS.

Intel XeSS is based on Neural Networks (AI/ML-based), which is how NVIDIA DLSS works using Tensor cores. Additionally, Intel’s solution can reportedly work with far lower input information and offer far higher fidelity results.

With Intel XeSS running, the company is promising to cut down 4K frame render-times by half. In other words, Intel is planning to deliver up to a 2x FPS increase on the same hardware using XeSS.

XeSS seems to have advanced motion vectors support. This alone should make images or frames appear “accurate” or shaper and cleaner in moving scenes.

It is interesting to note that Intel plans to make XeSS open source. However, the company will first complete development behind closed doors.

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